Which is better firestorm or phoenix
As someone who used templates to make clothing thats an important feature. Just my two cents, and in truth I didnt spend a lot of time tweaking things on any of these, so its likely I could change things around and might be a different experience. That's not a viewer function. To hide a group on your profile - open the group box and at the bottom right is a tick box that says "Show group in profile" or words to that effect - not in world atm.
Do that for each group you want to hide. You will still see the group listed in your profile, but others won't. I checked that once with my alt. Phoenix might have some method of hiding all groups at once or something but I've never seen that Phoenix: v1 technology.
Will be missing a -LOT- of benefits of the last 3, almost 4 years of technology changes to the underlying SL platform. Only current where code in it specifically patches to use certain features - the visible stuff, but not the underlyding stability stuff. Firestorm: v3, technology.
Will be as good as LL's official viewer, but with its custom UI features. As current as its team puts out patches - usually only a few weeks behind the official technology. I agree with Syo: Phoenix lingers because old dogs have trouble learning new tricks. The things they claim are their viewer only usually have more logical implimentations in the official viewer.
Firestorm suffers in having to double code in a way that makes the new logical method look like the old silly 'AutoCAD style' method. But at least you can run Firestorm, from what I read, to be like v3, and not something Stone Aged. A friend of mine suggested Exodus viewer. Whether or not it's a resource hog, the graphics are great, things rez super fast, no need to build a bridge or wait for much to load. I switched to V2 as soon as it came out, why fight the future? And yes, at first the interface is really awkward, and it might take more than a few days to get comfy with it.
But now, if I had to use a V1 based viewer I would just about flip out - like the pie charts when you right click, how annoying is THAT? Give me a drop down menu any day. I tried Firestorm, I found it took forever to rez, and I thought it was sort of cluttered with alot of stuff I would never use. As for getting used to a V3 viewer, it's like switching from a QWERTY keyboard to a Dvorak keyboard and learning to touch type all over again, just stick with the new one until you learn it.
I know people who get too frustrated when trying to learn their way around and switch back to another viewer. I tell them look, might as well pick a time to take a break from whatever you usually do in SL and get used to it because what is going to happen when you REALLY need to be in SL for something and your viewer is no longer supported and you have no clue how to find your way around a viewer that is supported?
Create an account or sign in to comment You need to be a member in order to leave a comment. Sign up for a new account in our community. It's easy! Already have an account? Sign in here. Share More sharing options Profile groups When viewing your profile, groups that you have hidden from public view are shown greyed out, giving you an idea of how your profile will appear to others. Group chat You can suppress Group Chat for individual groups.
I actually really like this as it is very compact and can be up all the time, unlike the Phoenix one which takes up too much screen space to be up all the time.
Intra-sim teleports even when there is a Landing Point By this I mean teleports that take place within a sim, rather than when teleporting into a sim from another sim. Sim Owners have long been able to set a Landing Point to dictate where you land when entering their sim. I can see the value of it, as it means people are forced to rez near a rules giver, or a prim notice, or a shop display, or the starting point on a tour, or whatever. But when you are already in a sim, is it still necessary? In fact it is really, really annoying when you want to cam around a large shop for example and then TP to where your camera view is to get closer to a vendor board, or the like.
Most Third Party Viewers allow you to double-click teleport, but often you fall foul of the Landing Point and get an unhelpful message saying you are unable to TP closer than where you are. Or, worse, you get zapped back to the Landing Point.
For me this is the killer feature as it is just so useful for enabling me to shop in a large store the way I want to. With most Viewers you have to stretch the texture till it looks right. Phoenix adds a useful little drop-list at the bottom of a texture view to let you tell it what Aspect Ratio it should be. Profile pictures This one has been around since the Emerald days.
When there is a picture in a Profile wherever it appears you can pop it out into its own window and view it actual size which will be bigger than it is being displayed at in the Profile. Of course the Aspect Ratio may then be wrong and you might need to refer to the above and also my blog post on Profile pic aspect ratios [ link ]. Phoenix has a really useful feature where you can copy the size, rotation, etc.
There is also functionality for moving through a linked prim set. Autocomplete for names in chat Finally, a useful little feature for open chat. However, I have it on good authority from one of the Lead Developers that this is not going to happen. I like Imprudence. Why is this? Well, one reason is that there is a show-stopper of a bug in v1. Imprudence v1. However, for me, the writing is on the wall for two very significant reasons. One is that there have been no releases at all for several weeks, not even Experimental releases, suggesting that the development team are spending all their time on Kokua the new Viewer based on SL 2.
And the other is the thorny issue of Multiple Attachments. Well, a couple of days ago a new version of Phoenix was released that supports just that, whilst Imprudence still does not. This, to me, says that Phoenix is still actively being developed and supported and Imprudence is withering on the vine and is not.
It also feels as rather an egg-on-face moment for Imprudence in my humble opinion. A lot of people who have made their own picture for their Profile find that it appears squashed or stretched. There is a very good reason for this and it is fairly straightforward to work around.
The aim of this post is to try to explain how. Before I go any further though, do bear in mind that this whole tutorial is all to do with 1. The key thing to remember with textures which is the name Linden Lab uses to refer to anything that looks like a picture, which includes snapshots is that they are always square or else rectangles made up of squares. And those squares are always powers of 2. The maximum size allowed in any one direction in Second Life is If a picture does not fit into one of these combinations then it is stretched or squashed accordingly, and this is where the deformation comes from.
Everything you can imagine from furniture to pets, to vehicles to art to mesh avatars. I think I even saw a lighthouse and a ferry boat. Really nice, useful content! We use no vendors so you know exactly what you are getting. Our region is full… with very little prim allocation left for anything else but we still have WAY more to rez out. So as things get sold we will be adding more. Check back frequently as this gacha sale will be ongoing for a while. There are multiple levels with skyboxes in various areas and sign teleporters to those locations.
But the main slurl is below. If your first initial starts with.. Maximillion Kleene , who opens the party for us from 11 am to 12 pm SLT. Savannah Rain , who follows from 12 to 1 pm SLT. Gifts will become available at event start. But before I list them, I first want to extend my most sincere thank you to all our gift givers for their generosity.
If you come to receive any of these gifts please take some time to visit their businesses in SL and consider becoming a customer—or just reach out to them to say thanks. WK — Wild Kajaera is thrilled to be invited back to the party. We are truly grateful for the support of the community. If you are a collector you will not want to miss the next installment in the Firestorm series of animals.
For the 11th anniversary party we have created a blazing zebra, with a flaming mane and tail. Kreatures Breedables are giving us 3 holdable and running pets this year bear, wolf and lion! The running pets follow alongside your avatar no matter where you go in SL. The holdables let you carry them around as their ears and tails flicker about. All of these gift pets require no form of maintenance — they are designed to be completely free! You can find these pets at the party location, during or after for a short while.
Happy Birthday Firestorm, and Congratulations on 11 years! To commemorate the anniversary, ABC has created a special gift for the event only — an exclusive collectible pet with an amazing one-of-a-kind coat and eye!
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